Sunday, February 22, 2009

Projects & News


Well I'm going to officially begin a countdown on the cancellation of project "Minazuki's Treasures 2: The Fate of Karaceltia". I haven't been able to find CG at all for the remaining characters when I need them, despite their minor role in the story. I'm afraid that if I just have a blank CG spot and say their name in the dialog, it might lose the overall appeal of what MT2 worked with. However I will leave this to vote eventually before I push the red button to stop the project and dust it.

Of course there are no, and no future problems with the other project... "Minazuki's Treasures TACTICS". This is still in work, but traveling at a snails pace thanks to the continuing distractions of the following games I've been playing. Ar Tonelico 2, Shin Megami Tensei ONLINE, and Persona 4. However this time has been better served to help build the storyline and further the character personalities... which is overall going well.

Quick on a side note, I'd like to mention that in Ar Tonelico 2 I think I'm one of the rare people that like Luca Truelywaath (Truelyworth in the American Release). I'll not go into spoilers but trust me, it's TOUGH to stand with that girl as the story went on.

More announcements and information will be coming along soon enough.

Wednesday, January 28, 2009

More Delays

Project MT2 as well as MTT (Minazukis Treasures TACTICS) are on further delays. While I can blame the work on the new gains of mine including "Persona4" as well as "Ar Tenelico2"... You can actually blame a bit of the delay of MT2 on CG issues. I'll have more to say later on.

Tuesday, January 13, 2009

Minazuki's Treasures TACTICS: Delayed

That's right, sadly enough, project "Minazuki's Treasures TACTICS" is on delay for its demo release set for the 15th. There's a series of things we can blame this on, with number one being that I was terribly sick last week when I planned on completing it. Number two is my new infatuation with "Shin Megami Tensei Online: Imagine"... This new MMORPG is all about one of my favorite game series, SMT of course.

So I know what you're all thinking, when will the demo of TACTICS be ready CK? It's simple really. I only have two and a half stories of the eight in the opening left to design. Those being Sakura Shirakawa, Akira Miyauchi, and Satoshi Sasamine. Currently I'm working on Sakura's story which wouldn't take much longer once I feel like working on it. Never fear though, the demo will not be delayed for long, I'd guess a week or so really.

Other than that, there isn't much to report at the moment. I'm busy trying to figure out how to setup the last 25% of "Minazuki's Treasures 2: The Fate of Karaceltia". I need CG for 3 characters and I don't have any that fits the specifics needed. If worse comes to worse I'll have to write around that section of the story and figure something out instead. But as of now, I can still do about 10% more work before I need that CG.

Thursday, January 1, 2009

New Year & Nothing New

Well for all my fans out there the new year and holiday break yielded nothing by the way of Raquiandreams game front. I seriously was lazy for the entire time and did not put a drop of work in to any of my projects. I however am announcing that there will be a special DEMO release of "Minazuki's Treasures TACTICS" coming out sometime by mid-January. I'll be doing this to get feedback on the tactical battle system, again you've all seen such a system in games like "Final Fantasy Tactics", "Suikoden Tactics", or "Hoshigami"... to name a few.

Anyways the demo will be distroed only by special request and via MSN or AIM instant messangers. I'd imagine I'll have it ready by round-abouts the 15th, save of course for me dealing with the test plays of it myself so that it will run for everyone. So here's what's important if you want the game. You'll need to either have or get from me the "RPGMaker XP RTP Installation Pack", this will allow the game to run on your computer. Naturally like any other project done by me once you have the RTP installed, you'll be able to play any of my XP edition projects. That will include "Minazuki's Treasures 2: The Fate of Karaceltia" when I release it.

I seem to recall promising something about posting screenshots next time I talked about MT2... I really don't have much, so here's a fresh look at the status screen, featuring Remy, taken about 3 minutes ago as I thought of it. This menu system will not be used for "Minazuki's Treasures TACTICS", so don't get to thinking you'll see the same thing twice. Naturally I'll be putting up promo stuff and maybe a vote on favorite characters for TACTICS when I release that one. Anyways stay tuned...

Saturday, December 20, 2008

Day at Bryans: TAKE 2

Another day for me at Bryans' house yields nothing of course. Today my friends Matt, Bryan, and I were supposed to play ORPG4... a table-top game that Matt has created. This of course ended as soon as our friend Jon showed up and pretty much brought the closer to the session so that they all can play Goldeneye on N64 for some reason. I had work I needed to do so I'm still on my laptop for the moment. Odds favor that we will not return to the game today so it's more or less a wasted venture really... but eh... I needed to leech the internet today anyways to get Clannad ~After Story~ episode 11.

I've got a bit of a report to post about Minazuki's Treasures 2... it's about 75% overall complete now, what i really need to do is redo the soundtrack cause the music doesn't fit it too well I don't believe. Since my laptop isn't plugged in right now I'm running on my dying battery so I think I'm going to wrap it up now... Let's hope that perhaps TAKE 3 will prove as a useful ORPG4 day.

Friday, December 12, 2008

Day at Bryans

Well right now I'm at my friend Bryan's place while he and my friend Matt are playing Smash Brothers Melee. Lately I've been working on the project that is Generation 7... "Minazuki's Treasures 2: The Fate of Karaceltia". TACTICS is still in creation but I've actually got to work on this game and finish it before I can actually release the 3rd part of the story since this is the 2nd part. So here's an overview of how MT2 is progressing, saddly I haven't taken any screenshots of the project yet so I'll be sure to do so next time I mention it.

~*~ Minazuki's Treasures 2nd ~*~
Battle System: Sideview CBS 1.04 CK Modification Editon

@Platform Information@
Engine: RPGMaker XP 1.02b Version
Title: Minazuki's Treasures 2nd- "The Fate of Karaceltia"
Generation: 7th Generation
Screen: 640x480 Window & Fullscreen
Colors: 24 Bit
System Requirements: 1.8 Ghz+, 64 Megs Video, Soundblaster 64 or Better
1024 DDR2Ram, 500 Megs +/- HDD Space
Offical Game Creation Date: January 14th, 2008
Offical Game 50% Date: ??/??/????
Early Release Date Goal: Febuary, 24th, 2009
Offical Game Complete Date: ??/??/????

@Completion Guide@
Storyline: 47%
Ruby Script Systems: 98%
Database: 33%
Sprites: 100%
Animations: 45%
Maps: 65%
Music Importing: 82%
Promotional Art: 100%

Wednesday, December 3, 2008

Updates!

Raquiandreams is proud to present its current project... "Minazuki's Treasures TACTICS" a presentation on the RPGMaker XP system. This project is the 3rd and final game in the Minazuki's Treasures line and will feature a battle system engine like "Final Fantasy Tactics" and other famous tactical battle RPG games. Here's the information about this project and some screenshots so far. I'll get information up on the previous 8 projects as time permits. You'll notice that in this production most of the character CG is from "Clannad". This is because I'm trying to keep the theme streight with the characters. In previous Minazuki's Treasures games I used CG from "Wind ~A Breath of Heart~" and "Imatation Lover". Nagisa Furukawa plays the main character role of Natsumi Hinomori, the last member of the once famous family.

Currently I only have a screenshot featuring Natsumi & Sayumi. You can see the CGs guide below to learn the names of the other main characters and their CG equal. I'll try to get more screenshots up for the next update batch. Questions or comments about the project? Just leave them and I'll be sure to address them as soon as I can.

~*~ Minazuki's Treasures TACTICS ~*~
Battle System: GTBS 1.4 CK Modification Editon

@Platform Information@
Engine: RPGMaker XP 1.02b Version
Title: Minazuki's Treasures TACTICS - "Legend of the Holy Mother"
Generation: 9th Generation
Screen: 640x480 Window & Fullscreen
Colors: 24 Bit
System Requirements: 1.8 Ghz+, 64 Megs Video, Soundblaster 64 or Better
1024 DDR2Ram, 500 Megs +/- HDD Space
Offical Game Creation Date: November 20th, 2008
Offical Game 50% Date: ??/??/????
Early Release Date Goal: March, 15th, 2009
Offical Game Complete Date: ??/??/????

@Completion Guide@
Storyline: 15%
Ruby Script Systems: 85%
Database: 12%
Sprites: 100%
Animations: 50%
Maps: 5%
Music Importing: 35%
Promotional Art: 0%
Voice Acting: 0% (Might not happen...)

@CG Guide@ (Subject to Change for some)
Natsumi Hinomori: Nagisa Furukawa [Clannad]
Akira Miyauchi: Nash [Suikogaiden]
Satoshi Sasamine: Suginami [Da Capo]
Sakura Shirakawa: Yukine Miyazawa [Clannad]
Chisa Ayasaki: Tomoyo Sakagami [Clannad]
Sayumi Suikyo: Kyou Ichinose [Imatation Lover]
Risa Hoshino: Ryou Fujibayashi [Clannad]
Melody Litegale: Kotomi Ichinose [Clannad]