Saturday, December 20, 2008

Day at Bryans: TAKE 2

Another day for me at Bryans' house yields nothing of course. Today my friends Matt, Bryan, and I were supposed to play ORPG4... a table-top game that Matt has created. This of course ended as soon as our friend Jon showed up and pretty much brought the closer to the session so that they all can play Goldeneye on N64 for some reason. I had work I needed to do so I'm still on my laptop for the moment. Odds favor that we will not return to the game today so it's more or less a wasted venture really... but eh... I needed to leech the internet today anyways to get Clannad ~After Story~ episode 11.

I've got a bit of a report to post about Minazuki's Treasures 2... it's about 75% overall complete now, what i really need to do is redo the soundtrack cause the music doesn't fit it too well I don't believe. Since my laptop isn't plugged in right now I'm running on my dying battery so I think I'm going to wrap it up now... Let's hope that perhaps TAKE 3 will prove as a useful ORPG4 day.

Friday, December 12, 2008

Day at Bryans

Well right now I'm at my friend Bryan's place while he and my friend Matt are playing Smash Brothers Melee. Lately I've been working on the project that is Generation 7... "Minazuki's Treasures 2: The Fate of Karaceltia". TACTICS is still in creation but I've actually got to work on this game and finish it before I can actually release the 3rd part of the story since this is the 2nd part. So here's an overview of how MT2 is progressing, saddly I haven't taken any screenshots of the project yet so I'll be sure to do so next time I mention it.

~*~ Minazuki's Treasures 2nd ~*~
Battle System: Sideview CBS 1.04 CK Modification Editon

@Platform Information@
Engine: RPGMaker XP 1.02b Version
Title: Minazuki's Treasures 2nd- "The Fate of Karaceltia"
Generation: 7th Generation
Screen: 640x480 Window & Fullscreen
Colors: 24 Bit
System Requirements: 1.8 Ghz+, 64 Megs Video, Soundblaster 64 or Better
1024 DDR2Ram, 500 Megs +/- HDD Space
Offical Game Creation Date: January 14th, 2008
Offical Game 50% Date: ??/??/????
Early Release Date Goal: Febuary, 24th, 2009
Offical Game Complete Date: ??/??/????

@Completion Guide@
Storyline: 47%
Ruby Script Systems: 98%
Database: 33%
Sprites: 100%
Animations: 45%
Maps: 65%
Music Importing: 82%
Promotional Art: 100%

Wednesday, December 3, 2008

Updates!

Raquiandreams is proud to present its current project... "Minazuki's Treasures TACTICS" a presentation on the RPGMaker XP system. This project is the 3rd and final game in the Minazuki's Treasures line and will feature a battle system engine like "Final Fantasy Tactics" and other famous tactical battle RPG games. Here's the information about this project and some screenshots so far. I'll get information up on the previous 8 projects as time permits. You'll notice that in this production most of the character CG is from "Clannad". This is because I'm trying to keep the theme streight with the characters. In previous Minazuki's Treasures games I used CG from "Wind ~A Breath of Heart~" and "Imatation Lover". Nagisa Furukawa plays the main character role of Natsumi Hinomori, the last member of the once famous family.

Currently I only have a screenshot featuring Natsumi & Sayumi. You can see the CGs guide below to learn the names of the other main characters and their CG equal. I'll try to get more screenshots up for the next update batch. Questions or comments about the project? Just leave them and I'll be sure to address them as soon as I can.

~*~ Minazuki's Treasures TACTICS ~*~
Battle System: GTBS 1.4 CK Modification Editon

@Platform Information@
Engine: RPGMaker XP 1.02b Version
Title: Minazuki's Treasures TACTICS - "Legend of the Holy Mother"
Generation: 9th Generation
Screen: 640x480 Window & Fullscreen
Colors: 24 Bit
System Requirements: 1.8 Ghz+, 64 Megs Video, Soundblaster 64 or Better
1024 DDR2Ram, 500 Megs +/- HDD Space
Offical Game Creation Date: November 20th, 2008
Offical Game 50% Date: ??/??/????
Early Release Date Goal: March, 15th, 2009
Offical Game Complete Date: ??/??/????

@Completion Guide@
Storyline: 15%
Ruby Script Systems: 85%
Database: 12%
Sprites: 100%
Animations: 50%
Maps: 5%
Music Importing: 35%
Promotional Art: 0%
Voice Acting: 0% (Might not happen...)

@CG Guide@ (Subject to Change for some)
Natsumi Hinomori: Nagisa Furukawa [Clannad]
Akira Miyauchi: Nash [Suikogaiden]
Satoshi Sasamine: Suginami [Da Capo]
Sakura Shirakawa: Yukine Miyazawa [Clannad]
Chisa Ayasaki: Tomoyo Sakagami [Clannad]
Sayumi Suikyo: Kyou Ichinose [Imatation Lover]
Risa Hoshino: Ryou Fujibayashi [Clannad]
Melody Litegale: Kotomi Ichinose [Clannad]

Launch

Since the demand of a site where I can update information for my games that I program has finally reached the point where I'll give in, here it is. This is "Raquiandreams", which is the name of the company I created as the flagship for my games. To date there have been 8 games created and 4 released. Raquiandreams has been around since 1999, quite a history here in my programs!

Of course this will also serve as my personal outlet for anything random or such that I may feel like talking about, not just the Raquiandreams. For starters I'll play with the layout and everything of this blog after I've had some time to set something up... You see I don't have internet at home right now so I'm at a friends place leeching on my laptop.

So since I've begun I'll make the latest update in gaming in the next post, instead I'll go on a little life rant. Lately I've been enjoying the company of my two friends James and Matt at their appartment in Monroeville Pennsylvania. I can't really say anything super amazing has happened during my stay here and I mostlikely will be returning to my own home either tonight or tomarrow to follow up on some stuff I gotta do and see other friends.

I've been watching the series, "Clannad: After Story" lately. I must admit that I was impressed with just how well Key did with its production. As someone who has played the game through several times I've noticed something about After Story that may come as a bit of a spoiler to people so I'll refrain from mentioning it. My all time favorite character is Fujibayashi Ryou, twin sister of Fujibayashi Kyou. She just has that personality and charm to her that I like... Dispite the first time I played through the Clannad PC game I got Yukine Miyazawa's arc on mistake, lol! So don't be surprised if you see Ryou from time to time around here.
Fujibayashi Ryou is on the left there. Another of my favorites is, Furukawa Nagisa, there on the right of the picture. It's a shot from the original Clannad Tv Series that came out right before After Story.

Anyways there really is a great deal more going on... I promise for those who follow my exciting life and not just the games I produce you'll get those updates soon! Next up, the post featuring the status of my current game project!

Current Music: Clannad PC - Kage Futatsu (The Ending Credits Theme)